Qliphah in Providence’s Shadow Review: A Supernatural RPG With Big Ideas and Frustrating Battles
FUMESCANS – Arc System Works and UnitePlus take players into a disturbing version of modern Tokyo in Qliphah in Providence’s Shadow, a role-playing game that combines supernatural horror, investigative storytelling, and unconventional combat.
Although its premise offers plenty of intriguing possibilities, the game struggles to bring its different elements together into a consistently enjoyable experience. The story unfolds as mysterious anomalies spread throughout Japan, threatening to destabilize reality itself.
In Tokyo, public safety investigator Rena Hizuki is assigned to examine incidents connected to a suspicious substance known as Tiny True. During her investigation, Rena encounters Soma Hoshigami, a young delivery worker who survives an encounter with an unexplained phenomenon.
The incident transforms him into a human-anomaly hybrid, leaving authorities uncertain whether he can retain his identity or eventually become a threat. Instead of being treated like an ordinary survivor, Soma is classified as an anomaly and placed under Rena’s supervision.
The unlikely pair subsequently investigate dangerous cases, confront supernatural enemies, and attempt to prevent catastrophic events predicted by an Oracle system. The game draws on cosmic horror and science-fiction themes to build an unsettling atmosphere.
However, according to Siliconera’s review, the narrative sometimes struggles to communicate its more interesting ideas effectively, with important background information hidden in optional material and lengthy explanations.
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Outside combat, players navigate a map of Tokyo by selecting locations connected to their current objectives. Certain events can only be accessed during specific periods, requiring players to consider whether they should investigate an area during the day or at night.
An evidence board serves as another important part of the experience. By collecting information and spending Research Points, players can unlock abilities and learn more about the forces threatening the city.
While this system provides opportunities to uncover additional lore and strengthen the protagonists, the investigation process can feel restrictive. Progress often depends on visiting the correct location at the appropriate time rather than freely exploring the surrounding environment. The amount of written information can also make the narrative feel repetitive.
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Combat is one of the game's most unusual features. Rather than relying entirely on conventional attacks, encounters emphasize anticipating enemy movements and responding with correctly timed counters.
Rena's abilities help reveal information about incoming attacks, represented through colored indicators that move toward a central point. Players must select an appropriate response, switch between the two protagonists when necessary, or evade an attack when their abilities are unavailable.
Successful defensive actions can create opportunities for coordinated counterattacks. Players can also pause encounters to consider their next moves and access additional abilities through a secondary command menu.
The concept has potential, but the execution can be difficult to manage. Numerous combat indicators, status effects, and numerical displays compete for attention, making it harder to understand what is happening during encounters with several enemies.
Battles can also become repetitive as players repeatedly wait for the right moment to counter. Developing Rena and Soma's abilities is essential to surviving increasingly dangerous encounters. Players can unlock active and passive skills, experiment with different combinations, and improve their chances against stronger opponents.
One helpful feature allows a defeated character to return to the fight after a short period if their partner remains standing. This reduces the likelihood that a single mistake will immediately end an encounter.
Nevertheless, the review notes that later enemies can feel excessively durable rather than genuinely more challenging. Once players discover a combination of abilities that suits their preferred approach, many battles begin to follow the same routine.
The biggest strength of Qliphah in Providence’s Shadow is its premise. Its mixture of urban horror, mysterious investigations, and reality-threatening phenomena provides a compelling foundation for a darker role-playing adventure.
Unfortunately, the combat frequently interrupts the narrative just as its mysteries begin to become engaging. The game might have benefited from placing greater emphasis on its investigative and visual-novel elements, allowing the story and its unsettling atmosphere to take center stage.
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Despite these shortcomings, players interested in experimental combat systems and supernatural storytelling may still find aspects worth exploring. The game is available on Nintendo Switch, PlayStation 5, and PC.
What Is an RPG Game?
An RPG (role-playing game) is a video game genre in which players control characters who develop throughout an adventure. Common features include character progression, skills, equipment, quests, and narrative choices or story-driven missions.
RPGs can take many forms, from turn-based fantasy adventures to action-focused games featuring real-time combat. Qliphah in Providence’s Shadow combines RPG progression with investigation sequences and visual-novel-style storytelling.
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