In a recent "Ask the Developer" interview regarding a remake of The Legend of Zelda: Ocarina of Time, Eiji Aonuma—a senior officer in the Entertainment Planning & Development Division—noted that a teleportation feature was nearly included in this version of the game.

Ultimately, however, the team decided against it; while the feature was considered at one point, the final version remains faithful to the original and does not include it.

According to information from siliconera.com, here is Eiji Aonuma’s full statement regarding the potential inclusion of teleportation points in the The Legend of Zelda: Ocarina of Time remake: "In The Legend of Zelda: Breath of the Wild, there are many teleportation points that allow players to move quickly across the vast game world.

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In the original The Legend of Zelda: Ocarina of Time, you could move a bit faster by constantly rolling forward—I imagine many players spent their time persistently rolling across Hyrule Field whenever they needed to get somewhere in a hurry! (Laughs) I thought we should address this in the new version, so I asked the team to add teleportation points—shortcuts that weren't in the original game.

But when we actually played the game with these teleportation points, we realized that we lost those moments of discovery—those instances where you stop along the way and wonder, 'Wait, what is this?'

Through this development process, we were reminded once again just how vital those moments are to the fundamental structure of The Legend of Zelda: Ocarina of Time.

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So, even though I was the one who proposed adding the teleportation points, I ultimately felt they didn't fit, and I asked the team to remove them."

As a reminder, there are several ways to get your hands on the game right at—or around—midnight. In addition to digital purchases via the eShop, Best Buy locations and the Nintendo Store in San Francisco will be hosting midnight launch events.